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Starting from zero

by Louis Parks

Hosni Auji and Majd Akkar are the sort of people you can’t help but wish well. Auji, a graphic designer by training, and Akkar, a 3D artist and coder, had always hankered to create something of their own. Longtime friends, they joined forces a few years ago for a competition run by the Dutch embassy in Beirut. They later quit their jobs and worked odd hours in order to create Zero Age, their acclaimed indie puzzler game. Sitting with Auji, you can’t escape his sense of bewilderment. Two and a half years of his life have been turned upside down, largely by a girl in a wizard’s cape and a pointy hat. A freshly minted game designer today, he says, “My whole life I was interested in games, but when I was younger it just wasn’t viable. You got these games, they came from Japan, you don’t know how they’re

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1 comment

Nabil Farah July 10, 2015 - 5:29 PM

Zero age is one hell of game. Not only is captivating and tremendously fun to play, its an intense brain churner that tests your logic and insrinctual and analytical abilities. You always leave it wanting to play more, and that makes it stand out as an entertaining intellectual game. People really need to appreciate such simplicity and complexity integrated into an everchanging game world. Hope it really recieves the credit it deserves in the future both in the app store and other platforms. Good luck

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